Author Archives: Rob Garfield

Data TRIKE Group Update

The Data TRIKE website was made fully live just before Spring Break and our requests for feedback went out at that point.  Sabina had put together a spreadsheet of all the people we wanted to contact and a template for our request email. Sabina and I made some changes to the website based on this […]

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Project TRIKE week 8 summary

Week 8 was a busy one for Project TRIKE with our first major content deadline arriving on 3/19.  All of our data sets are ready with a little more work to do on the analyses and transformations in some cases. Nancy and Rob tracked down a strange, abstruse bug in one of her automation scripts.  […]

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Project TRIKE Data Management Plan

This is a living document.  You can access the Google Doc here.

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Personal Bio & Contribution Statement

Personal Bio Rob has over 15 years experience working in games/simulations, global learning and education technologies at Queens College, Columbia University, Full Sail University and in the game/simulation industry. As a Course Director at Full Sail University, Rob taught in the thesis class of the Game Development program, evolving curricula for a new Bachelor of […]

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Skillset — Rob Garfield

Development: I have an extensive background in programming including a degree in computer game programming.  My focus was in artificial intelligence for games and simulations, so I can engineer a mean pathing algorithm and finite (or fuzzy) state machine!  The language I am most adept with is C/C++, but I have worked with a number […]

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Project TRIKE — Project Proposal

MADH/MALS 75500 – praxis pitch summary Nancy Foasberg, Hannah House, Rob Garfield We’re presenting our summary as an FAQ for maximum clarity. Attached at the bottom are the key elements from our full project proposal. What is Digital Humanities Data? With the explosion of Intro to Digital Humanities (DH) courses, increasing numbers of humanities students are working […]

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